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Aim of the game: The players are prospectors, trying to find gold and get rich. Every turn, mining concessions are auctioned. Then gold is found on some concessions, depending on the die rolls. Players can also act as highwaymen, tavern owners, and politicians. Through many means are fortunes won!
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With that cry prospectors race westward and Boomtowns are established—the gold rush is on. In Boomtown, you must compete with your fellow prospectors in a mad scramble to find your fortune in gold, but watch out for highwaymen, card sharks and crooked politicians. There are many ways to make a buck in Boomtown.
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Aim of the game: The players are prospectors, trying to find gold and get rich. Every turn, mining concessions are auctioned. Then gold is found on some concessions, depending on the die rolls. Players can also act as highwaymen, tavern owners, and politicians. Through many means are fortunes won. At the end of the game, the player with the most influence, the best mines and the most gold wins.
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Boomtown
There's gold in them hills! With that cry prospectors race westward and Boomtowns are established - the gold rush is on. In Boomtown, you must compete with your fellow prospectors in a mad scramble to find your fortune in gold, but watch out for highwaymen, card sharks and crooked politicians. There are many ways to make a buck in Boomtown. Aim of the game: The players are prospectors, trying to find gold and get rich. Every turn, mining concessions are auctioned. Then gold is found on some concessions, depending...
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There's gold in them hills! With that cry prospectors race westward and Boomtowns are establishedthe gold rush is on. In Boomtown, you must compete with your fellow prospectors in a mad scramble to find your fortune in gold, but watch out for highwaymen, card sharks and crooked politicians. There are many ways to make a buck in Boomtown Aim of the game: The players are prospectors, trying to find gold and get rich. Every turn, mining concessions are auctioned. Then gold is found on some concessions...
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Aim of the game: The players are prospectors, trying to find gold and get rich. Every turn, mining concessions are auctioned. Then gold is found on some concessions, depending on the die rolls. Players can also act as highwaymen, tavern owners, and politicians. Through many means are fortunes won. At the end of the game, the player with the most influence, the best mines and the most gold wins.
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This supplement for The Boomtown Planet focuses on the seedy side of the city of Boomtown. Why? Because not all news is confined to the ritzy Districts. News happens in the slums too, sometimes right down there in the gutter. As a reporter, a top notch newspaperman, your job is to get the scoop - even if you have to get your hands dirty or crack a nail. The Seedy Side offers Designers and Players some new settings to play in, a sooty sack full of NPCs, and a number of leads. Now get to it!
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Boomtown Hotel & Casino
It features a 3D Motion Theater, Antique Carousel, 9-hole indoor Miniature Golf Course, Covered Wagon Ferris Wheel, and the Rodeo Rider, plus over 150 video and redemption games, a party room and a snack bar.Relax, dance and enjoy the atmosphere of the Cabaret. Featuring nightly entertainment and some of the best names in showbiz. When it comes to exciting casino action, Boomtown is the place to be. The newly remodeled casino floor is home to all of your gaming favorites and more.The hotel is...
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Enter the rough and tumble world of Westward, where gold is there for the taking and bandits lurk around every turn. Control the fortunes of three vastly different towns as they rise from the dust of the frontier and grow into thriving boomtowns. Brave the dangers of the West and explore uncharted plains, dense forests and rocky canyons as you guide your settlers to safety and success.
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Brand New '64 Dodge. Boomtown. Poet Game. Ballingall Hotel. One Wrong Turn. Jesus and Elvis. Sadness. Lately. Lord, I Have Made You a Place in My Heart. My New Book. Driftless. Here in the Going Going Gone.
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Automania, The Game Of The Motor Giants, was Ian Livingstone's second self-produced game, after Boomtown, in a limited edition of 1000. The board is a simple scoring track and large flags for each country. Players have nice wooden car shaped pieces in six colors and a larger car to score with. There is a numbered deck of 56 Market Cards in English and German which affect the game each round. Players use a Record Sheet and the rules are in English and German. Players represent national car manufacturers...
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